Archive for December 2013

Facing off against undead guards, Nav has a crisis of conscience, but his actions may come back to haunt him.

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In what we all agree to be our best session yet, the Elements pile into bad disguises and successfully sneak into the vaults beneath the palace of Drakkenhall in search of the next relic, the Scales of the Three.

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With everyone in the free-for-all agreeing their best strategy is to take out the Elements first, things are getting hairy in the arena. Victory goes to those who use the shifting landscape to their advantage.

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av and Rip, having had a bit too much to drink the previous night, sign the party up for yet more gladiatorial games. This time, the Elements face a variety of challengers in a shapeshifting arena.

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At their Inn of choice, our heroes meet the local thieves' guild and hatch a daring plan to take what they're after: The Scales of the Three.

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The Rogue Elements emerge into the goblin market and fins everything they could dream of, assuming they have very nasty dreams. CAsing the joint continues as they settle into a new city.

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The crew meets a party of imperial spies beneath Drakkenhall and learns more about the situation topside.

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In a mess of bloody, flaming barrels our heroes overcome the ambush they walked into. Drakkenhall lies waiting above them.

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