SIX FEATS UNDER

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13a campaign 32b: Blazing Basilisk, Filet Flambe

Posted by feats in 13th Age

The source of the flames is found, a fiery basilisk lurking in a hidden outpost of the Lich King. With help from the Wilestar estate’s residents, the fires are extinguished once and for all.

13a campaign 32a: Abhorrent Aberrations

Posted by feats in 13th Age

In pursuit of the wildfire source, the Elements fight their way across a pit of chaos demons before facing down with the source itself.

13a campaign 31c: Drider “Diplomacy”

Posted by feats in 13th Age

The Drow hunters are overcome, but not convinced after the fight lights another brush fire. After successfully extinguishing that, the Elements' story is closer to being accepted.

13a campaign 31b: Drow Dispute

Posted by feats in 13th Age

Mistaken as the arsonists themselves, the party is forced to fight a passing party of Drow.

13A campaign 31a: Wilestars and Wildfires

Posted by feats in 13th Age

The party lands in the Queen’s Woods, and visits the town and estate of their old friend Bryde Wilestar. There, they are tasked with halting the rash of wildfires in the area to get some clout before petitioning the Queen’s Court.

13A campaign 30: New Nav

Posted by feats in 13th Age

Hot off the heels of the Elements’ most successful mission by far, things can’t help but go a bit pear-shaped. Nav is corrupted by the power he unleashed in the Vaults, their deadly prisoner escapes, and to top it all off, several players’ computers just decide it’s high time for a vacation.

13A campaign 29d: A Captivating Climax

Posted by feats in 13th Age

Between a rock and a hard place, the Elements opt to steal the rock, and teleport the entire vault back to the ship.

13A campaign 29c: Criminal Curation

Posted by feats in 13th Age

Having finally made it into the vault, the Elements are just plotting their escape, when The Three’s trusted brutes corner them.

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