The Abyss has erupted into a host of evolved demons under the control of he who was once the Crusader, now know as the Lord of Devils. The Elements rush to find shelter for the dragonborn of Eridu in the ruins beneath their city-- with the help of an old friend. Soldiers loyal to justice rather than the Empire join the party in defending the city from an advance scouting party of devils. There is no longer any time for celebration or planning; the world is headed for destruction, and the Elements must find the final keys immediately.
13th Age 56: Lord of Devils
13th Age 56-4: You May Have Won The Battle
The battle comes to a close, and the Lord of Devils spares the town of Eridu-- barely. Until the Elements find the final keys, all the citizenry of Eridu and elsewhere can do is hope.
13th Age 56-3: Cloak-And-Dagger-And-Beard-And-Fury
While demons have learned to think like mortals in hopes of coaxing their souls from their bodies, devils prefer to rip them straight out with no fuss and as painfully as possible. Devils like to remind heroes that they are just as soft and pathetic as every other miserable drip of flesh on the continent. Luckily for our heroes, they have never had any delusions about how non-pathetic they may be, and so the battle continues!
Law’s Out 1-2: The Devil’s Deeds Past Due

13th Age 56-2: A Division Divided Decisively
With the residents safe, the party turns their attention to the cowardly Kakobi, who plans to abandon the town with his regiment in tow-- but Margaret's talk of true Imperial values of justice and courage puts her once more in command of the finest fighters of Axis. The party and their new allies face a devilish scouting party in the sands.
13th Age 56-1: A Ruined Reception
With a host of devils marching on the horizon, the party jumps into action. Safe haven is located beneath Cootsen's city-state, and the team frantically puts their heads together to ensure everyone makes it to safety beneath the Lord of Devils' nose.
Law’s Out 1-1: Better The Devil You Know

Law’s Out Chat: Diceless & Non-Standard Conflict Resolution
Ironicus, Ambisagrus, Drakkel, and Wolfshirt are joined by friend of the show Jacob Randolph and special guest Jess Purdy of Gamer-XP to discuss their favorite diceless (or at least nearly diceless!) games, and just what makes them so well-suited to narrative play. Favorites include Malifaux, Nobilis, and Chuubo's Marvelous Wish-Granting Engine.
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