This episode had a few re-takes, which I saved for posterity. Joey stepped out for a minute, Clove decided babies can be any age, and Ikks solved too many problems.

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The Fellowship has finally reached the second tower of Aurorealis - a massive, burning red heat sink, draining the temperature of the rest of the world. None of Aurorealis' minions defend this tower. It has its own defenses, including one our heroes refuse to fight...

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East Patrol finally reaches Wildseed, with everyone intact. Now that we're here, its time for everyone to get settled in, settled down, and begin the next chapter of their lives. But when you put this many mice together, mice who've never met, mice who come from different towns with different cultures, arguments are inevitable.

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Mayor Cavre isn't happy with being robbed, and immediately sends his task force out to capture the West Patrol. Our heroes must flee the spider farms before the torches find them, but they aren't the only ones slipping away into the night...

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We decided to loop back to the interesting part of the session and talk about what happened in Ddragon's Lore some more. Find out more about Yuria's drama classes, Poptart's pranks, and Pan's debauchery by listening in!

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After defeating the mighty Train Golem, our heroes earn their first proper Fellowship Move from Trouble and Dr. Chaos. Then, with new treasures in hand, Yuria slowly drives their stolen tank back to the Pumpkin Patch.

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After surviving the hailstorm, East Patrol and their refugees find temporary safety in Ironwood. Marx interferes with politics, Francisca makes a friend, and Tander... Tander does a little bit of everything.

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Ddragon's Lore is burning, and its up to Pan, Harbinger, and Yuria to put it out. They quickly discover Ggislin and Knight have already left, but they made sure to leave something behind for our heroes to deal with...

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Mayor Cavre is hiding the mail, and West Patrol commits themselves to getting it back and delivering it all personally. They find out a lot more about Woodstuff's Grove than they wanted, and make a new enemy along the way...

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There was a bit more conversation after the end of the episode that I wanted to save, but the end point we used just worked so well I couldn't leave it in the episode. So now you can listen to it separately, as an outtake.

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Alternate episode title: A Day of Revelations

Our heroes have a lot to learn.

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After their trouble with bandits, East Patrol is feeling gloomy. But so is the weather, and they need to keep up the pace if they want to get anywhere before a sudden summer storm hits. Round up the wagons, because this one's coming down hard!

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This episode had a LOT of downtime and problems, that had to be cut out. The raw audio for the episode was over 2 hours! But there was some good jokes that were removed, so I saved the longer bits I cut out into Tabletalk. Here you can listen to all the things we half-did and didn't finish or follow up on, or the parts where everyone else was waiting around while Joey or Ikks had to step out for a bit so we talked about Yo! Noid and crime.

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