Archive for the 'Mouse Guard' Category

Moose Patrol have found their smuggler, and are chasing them through the port town! With the smuggler's dead drop in paw, our mice have a solid lead for the first time since they arrived in Port Sumac. But where will it lead them?

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Sable and Lily escape by night as Marx is held in captivity, and must find their way back to Lockhaven and an uncertain future.

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The mysterious drug known as Wolf Juice is being smuggled out of Wolfepointe, made from the sacred fruit of the oracle. Moose Patrol is in pursuit, and the trail leads to Tander's hometown: Port Sumac.

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Tabletalk happens before, during, and after the session in question. In this week's tabletalk, we discuss some confusion about Sloan, scheduling, and stealing. You'll want to listen to this after listening to this week's session, not before!

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Lily, Sable, and Marx continue to spy on Darkheather, gathering all the information they can without blowing their cover. Attention is inevitable, however, as spies are not appreciated in Darkheather. They must escape, soon, or else they'll be trapped down here forever.

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Isolde is convinced there's something in the soil. But Moose Patrol's investigation leads them to a bigger discovery than any of them  expected...

Gnome's newest kickstarter is live! Check out Final Bid on Kickstarter now!

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Marx, Sable, and Lily are trapped in Darkheather for the long haul. Over the weeks they spend in the tunnels, they decide to spy on the weasels, figure out what they're up to, and keep their cover intact.

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With the moose defeated, our heroes have a mystery left before them. Who is this prophet? Why can she see the future? How can she see the future? Is magic real, or is science fake? Are curses real? Is it a good idea to eat magical berries you found in the dirt?

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As new arrivals to the weasel tunnels, Marx, Sable, and Lily are having a feast thrown in their honor by the Tunnel Lord Fulbert! He has some very important questions for our heroes, and they have some very important anything else they'd rather be doing.

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You can't solve a problem as big as a moose without an equally big plan.

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The weasels in Darkheather are up to something. Posters have been found throughout the territories, advertising job openings in the Weasel tunnels to capable science mice and brewers. Gwendolyn is concerned, and decides to send her most diplomatic mice to Darkheather to see what's going on - Marx and Lily, with Sable to make sure they don't do anything TOO risky. Any Guard interference is sure to be taken as a sign of war, so our heroes must tread very, very carefully. 

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Gwendolyn has something important to talk about with Francisca, who may have made a few mistakes. But it isn't long before some bad news comes down the vine, and Francisca needs to put together a crack team to handle the most dangerous disaster the Territories could possibly face...
 
...A moose has crossed the scent border.
 

Summer 17 - Summer’s End

Our patrols have reached the end of their primary missions, but Summer isn't over just yet. Every mouse has their own personal goals to work towards this time. Whether its fighting pirates, fending off birds, training spiders, or getting a girlfriend, every mouse has a lot to do while the weather's still good.

And the weasel overlord continues to advance their mysterious agenda...

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