SIX FEATS UNDER

Tabletop tomfoolery– wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

13A campaign 29b: Crooks in Combat

Posted by feats in 13th Age

Facing off against undead guards, Nav has a crisis of conscience, but his actions may come back to haunt him.

13A campaign 29a: Caper Commences

Posted by feats in 13th Age

In what we all agree to be our best session yet, the Elements pile into bad disguises and successfully sneak into the vaults beneath the palace of Drakkenhall in search of the next relic, the Scales of the Three.

13A campaign 28b: The Gladiatorial Greatest

Posted by feats in 13th Age

With everyone in the free-for-all agreeing their best strategy is to take out the Elements first, things are getting hairy in the arena. Victory goes to those who use the shifting landscape to their advantage.

13A campaign 28a: Gladiatorial Glitz p1

Posted by feats in 13th Age

av and Rip, having had a bit too much to drink the previous night, sign the party up for yet more gladiatorial games. This time, the Elements face a variety of challengers in a shapeshifting arena.

13A campaign 27c: Plotting Purloin

Posted by feats in 13th Age

At their Inn of choice, our heroes meet the local thieves' guild and hatch a daring plan to take what they're after: The Scales of the Three.

13A campaign 27b: Discovering Drakkenhall

Posted by feats in 13th Age

The Rogue Elements emerge into the goblin market and fins everything they could dream of, assuming they have very nasty dreams. CAsing the joint continues as they settle into a new city.

13A campaign 27a: Undercover Underground

Posted by feats in 13th Age

The crew meets a party of imperial spies beneath Drakkenhall and learns more about the situation topside.

13A campaign 26c: Redcaps Resolve, p3

Posted by feats in 13th Age

In a mess of bloody, flaming barrels our heroes overcome the ambush they walked into. Drakkenhall lies waiting above them.

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