SIX FEATS UNDER

Tabletop tomfoolery– wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

Mouse Guard 74 - Heat’s End

Posted by feats in Mouse Guard

The summer of 1149 comes to a close.

 

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To Winter’s End Bonus: Second Edition Changes

Posted by feats in Fellowship, To Winter's End

In this bonus episode of To Winter's End, we talk about what changed in second edition.

Demonblight 03 - Old Fashioned Pig Farming

Posted by feats in 13th Age

Our Shadow of the Demon Lord campaign continues! To afford our party's treatment of Demonblight, a medic shirking her duties sends us to make sure a fungal infection at a pig farm isn't anything serious.

 

Obviously, it turned out to be something serious.

 

Crimes: Slaughter, Professional Negligence (x2), Inhumane Treatment of Animals.

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Let’s Play Dungeons & Dragons Encapsulated 6 - Minding Minerelle

Posted by feats in LPD&D Encapsulated

The party has taken many a beating from the traps and absurdly overpowered monsters that lurk in the Focus Tower, but luckily for them a Psion named Minerelle (Poorweather) has stumbled upon their adventure. With her assistance, our plucky team will surely find a satisfying conclusion to-wait, the original recording broke and never recorded the ending? Oh well, we already knew Apafi was evil. But what happened to Bananaramawicz? Syrg returns to the GM helm to guide the pious dwarf and, well, it needs to be heard to be believed.

Heat 16 - Fire Patrol Cools Off

Posted by feats in Mouse Guard

With the restoration of Dorigift and Glipledge planned, now comes the hard part - actually putting it back together. And doing that requires resources. Sable, Lily, Zeke, and Tander have to find some allies willing to help, and reach out to nearby towns for their aid. The Fire Patrol's mission is nearly over, but cannot go home until they see the job is done.

 

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Beam Saber E2 - Ocean Approach

Posted by feats in 13th Age

With half the crew's mechs disabled after their fight in space, the Getaround Trust must continue the last leg of their mission with standard issue mobile suits. They simply have to fly some cargo halfway across the planet without getting ambushed or attacked by any Overlord forces, but the Grand Horizon unit that broke through the checkpoint has something worse planned for everyone...

 

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Skull Diggers Alpha Playtest

Posted by feats in 13th Age

Hey folks! This episode is video only! You can watch it on Youtube or on our website.

 

There is a darkness in this land, deep down in its bones. Bones so old and twisted they bleed monsters. There's opportunity down there, deep down in the bones.

Opportunity... and death.

Every few months, a new bone breaks the earth, cracks open, and unleashes a new hell upon this land. Those unfortunates with nothing better to do must go in and bleed the bones dry, before they overrun the surrounding peoples.

You are one of those unfortunates: a Skull Digger. One who digs down into the bones of the world, kills the Things you find there, and brings back their treasures to show for it.

Skull Digging is dangerous, deadly, and unwise. Nobody with better things to do would venture into the bones, not if they can help it. But the world's a mess, you've got nothing to your name, and if you dig deep enough, you might pull enough riches from the earth to live a life you'd never be able to have legit.

Gather some friends. Gear up. Steel yourselves. Dig deep.

The marrow's fresh this morning, and those old bones won't break themselves.

 

Six Feats Under presents… The Skull Diggers Playtest!

 

Skull Diggers is now available on Kickstarter

Heat 17 - Dark Patrol Versus Lockhaven

Posted by feats in Mouse Guard

Content Warning: Suicidal Ideation

 

While Gwendolyn was out of the picture, Lockhaven has undergone a coup. The Spear is in charge now. It's up to Granny, Francisca, Isolde, and Gwendolyn to put an end to this madness and return Lockhaven to the Mouse Guard.

 

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Beam Saber E1 - The Getaround Trust

Posted by feats in 13th Age

Hey folks! It's time for a new Bonus Feat. Today, we played Beam Saber by Austin Ramsay. 

Military outcast crew the Getaround Trust has been given a simple, but important, mission - deliver some Indigo Empire cargo down to Earth. But first, they need to get through the checkpoint established by Overlord LTD, denying access to the planet. And the zealots of Grand Horizon just so happen to be trying to raid the checkpoint at the same time...

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Monsterhearts 2 E8 - You Don’t Feel Any Worse Or Better

Posted by feats in Monsterhearts

Cecile, Dennis, and Minerva make their move on Miss Vicki. But it all comes down to Kayla’s heart.

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Heat 15 - Dark Patrol Chases The Truth

Posted by feats in Mouse Guard

With the black axe revealed, Isolde gone, Rosard upset, and Stjepan skipping out on his duties, the Dark Patrol's intended mission has fallen to pieces. Granny and Franny have to figure out what happened, but they have almost no intel to go off of. But through Isolde's treachery, a path reveals itself.

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Heat 14 - Fire Patrol Lights Up

Posted by feats in Mouse Guard

The fire has died down, but the damage is done. Lily and Tander are sick, both Gilpledge and Dorigift have burned down, all the food is gone, and the supplies from Lockhaven are unusually late. Something’s up, and it isn’t just all the ash in the air.

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Heat 13 - Isolde Alone

Posted by feats in Mouse Guard

In the middle of the night, Isolde has abandoned Dark Patrol. Where is she going? What is she doing? Why does this feel like it might be the end?

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