Thaw 12 Tabletalk

Tabletalk. Don't listen to this before you listen to the episode, yanno?

With the last of their unplanned business taken care of, Blue Patrol is finally able to finish their original mission, and Zeke will finally be able to go home.

Continue Reading »

Red Patrol has cornered the kidnapper - an old mouse named Thomas. Granny takes a hard stance on what must be done, but Sable is too soft. She refuses to follow through.

Thomas' fate falls to his daughter, Isolde.

Continue Reading »

Minerva is drawn in two directions, as our game becomes a millennial Pygmalion. Kayla makes another sale. Cecile meets Miss Vicki. Dennis finds a shoulder to lean on.

With the pirates finally cleared out, the blue patrol returns to their original task: decoding the Spear's message, and finding anything they can about the Spear. Who they are, what they want, and most important of all - why a spear?

Continue Reading »

Aurelia (Clove), Boggurt (Gharbad), Coda (Riley), Solis (Aubrey), and Verse (Violet) have been wildly separated from one another, each discovering pieces of the story of why the Guardian has awoken once more. Only by coming together again can they hope to shut it down, once and for all.

Now the Inverse World is here in the Fellowship system. Support the book on kickstarter now!

Minerva and Cecile get closer, leaving Kayla and Dennis with some very confused feelings.

This episode was edited by Grant.

Continue Reading »

The fellowship is finally entirely reunited, as Rue and Pan ride Char into town, Poptart swims back home from outer space, and Yuria is there to greet them all. But she's not the only one - Char was sealed up in that sword for a reason, and the columnists have rounded up a posse to seal Char away once more.

Support the second edition of Fellowship on kickstarter now!

Continue Reading »

Support the book on kickstarter now!

Aurelia (Clove), Boggurt (Gharbad), Coda (Riley), Solis (Aubrey), and Verse (Violet) have crashlanded on the island of Guardian's Toe, a dormant stone robot that, according to legend, helped seal Sola in her golden cage thousands of years ago. Since then, the Guardian hasn't moved at all, and a city was built into and on top of it. But now it's woken up, and our fellowship has to save the city from the land it was built on.


Welcome back to the Inverse World, the hollow earth we played in during our third bonus feat ever. It is a strange place, with a golden god trapped in the center of the world, rain that falls up from the center, floating islands throughout the empty space above, and a ceiling of stone, covering the top of the world. Today, we meet a new band of explorers, trying to find their place in Invells.

Now the Inverse World is here in the Fellowship system, thanks to the Kickstarter project launching on March 29th.

Joining us from the regular crew are Gnome as the Horizon, Riley as Coda the Lantern and Alpha the little light, and Clove as Aurelia the Beast. We also have returning guests Gharbad and Violet, as Boggurt the Angel and Inconsequential Verse the Tinker, respectively, and new guest Aubrey as Solis the Rain. This episode is just character creation, but since its new content for an upcoming kickstarter, we go over the mechanics a bit and talk about why each of our playbooks is very cool.

Isolde leads Sable and Granny to an old safehouse for the kidnappers, from "the last time." They follow the trail from there, until it leads them to the only thing it could... the real culprit.

Continue Reading »

As their shifts end, our characters get deeper into each other's business. Cecile casts a spell. Dennis grabs some Milk Duds. Minerva makes a purchase.

Ragny's guest plugs:

Continue Reading »

With the help of the townsmice of Copperwood, Blue Patrol sets up a siege, executes an infiltration, and goes after the big mouse himself on his own turf - Red Hook.

Continue Reading »

- Older Posts »