Golden Sky Stories translator Ewen Cluney joins us to discuss tabletop gaming culture in Japan, and the handful of games he has worked to bring to English-speaking audiences.
Archive for October 2014
The Ogre Magi continue their assault (with one strange substitution courtesy of Slots). Between Rip puking up eyeballs, Bella and Slots flying around everywhere, Strawberry taking notes, and Manuél Nights, these poor, highly-trained and disciplined warriors surely don't stand a chance!
Trade for life energy bartered, the Elements join the ritual. But what's this, horror of horrors, a team of ogre magi suddenly strike! With motives unknown and the ritual entering its critical stage, the team has no choice but to defend the druids.
Tarrasque bested, the team makes a detour for a small Druid dwelling where, rumor has it, a ritual to lay summer to rest will soon take place-- and the resulting life energy by-product is perfect for fueling the Battlevan! Join us on our routine errand to pick up some gas, won't you?
The formerly-minute town of Moteja has quadrupled in size due to the sudden influx of refugees of several nearby towns who bring terrible tidings-- the Tarrasque, a terrifying beast not seen in ages, has returned. The Elements rush to Foothold, the next town in the beast's path, to stop it. With the help of old friend Battle Bob and mysterious matriarch Strawberry Gelato, a plan is hatched to re-open the team's hellhole core and capture the beast. Three groups head out to save the Empire from the very threat that has singlehandedly ended two past Ages.
Scarlett, Manuél, and Margaret are nearly melted by acid and pummeled by hemogoblins-- and it goes without saying they fared far better than the others. One foul combination of chaotic, arcane, and infernal magic later, the Tarrasque is captured and the Empire is safe once more.
After a brief check-in with Nav, the Tarrasque-takers take off in three teams. Mint and Strawberry will fly overhead in their strawbrerry balloon, baiting the beast towards the hellhole Slots, Rip, Bella, and Battle Bob rush to re-open-- and to ensure the Tarrasque's cravings work as planned, Scarlett, Margaret, and Manuél aim for the heart via the stomach, conjuring a craving for that very fruit. With such a complex plan with so many vital steps to be completed at great distance from one another, what could go wrong?
Foothold, an Imperial township legendary for its orderly conduct and layout, is hurriedly evacuated by the team. Help arrives in the form of old friend Battle Bob and loving (though absent) mother Strawberry Gelato.
The formerly-minute town of Moteja has quadrupled in size due to the sudden influx of refugees of several nearby towns who bring terrible tidings-- the Tarrasque, a terrifying beast not seen in ages, has returned. The Elements rush to Foothold, the next town in the beast's path, to stop it.
Gnome once again joins Ironicus, AWoodenPalisade, PoorWeather, Medibot, and Ambisagrus in the Inverse World. As they struggle to deal with the backstabbing "prince" they've accidentally kidnapped, Captain Humphrey's crew must deal with a new threat-- or an old friend-- descending from the sky on jet-black wings.
Mikan (TableHop) and Gnome (Jacob Randolph), writers of the Inverse World expansion for Dungeon World/Apocalypse World, join Ironicus, Medibot, and AWoodenPalisade to discuss how Inverse World and other games break free of standard fantasy mainstays.