SIX FEATS UNDER

Tabletop tomfoolery– wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

Heat 11 - Dark Patrol Considers The Spear

Posted by feats in Mouse Guard

The war meeting continues, as Francisca, Granny, and Isolde convene with the Mouse Guard's best. When the planning turns towards potential allies, the Spear comes up, and opinions on how helpful they may be are heavily divided.

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To Winter’s End 36: Cedar Flynn

Posted by feats in Fellowship, To Winter's End

In this episode, everyone has a chat. Nugget and Ggislin, Yuria and Knight, Rue and various racers, Pan and... his brother? Is Cedar Flynn really who he claims to be, or is this some weird racing gimmick he's committing to super hard? Pan is unconvinced.

Today's introduction was an excerpt from "Iron," by Within Temptation.

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Heat 10 Tabletalk

Posted by feats in Tabletalk, Mouse Guard

Tabletalk takes place before, during, or after the episode it is paired with. Listen to the episode first if you don't want casual spoilers.

Heat 10 - Fire Patrol Takes The Heat

Posted by feats in Mouse Guard

A fire has been spotted and is moving north into the territories. Zeke and Lily quickly find their fellow patrol mates, Sable and Tander, and quickly take to their mission: they must save the settlements Gilpledge and Dorigift, before they disappear in a sea of flames.

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To Winter’s End 35: Aaureo

Posted by feats in Fellowship, To Winter's End

Welcome to Aaureo, the strangest city in all the land. Aaureo is built just outside of the Green Man's Graves, a bottomless, ever-refreshing resource of wood, food, and various goods of all kinds, with one big catch - everyone and everything in the area after sundown disappears forever. So the people of Aaureo make a living by driving unique vehicles of their own creation out into the swamp, gathering all the supplies they can, and driving back home before the sunset destroys them.

And out in the Graves is the final tower of Aurorealis.

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