SIX FEATS UNDER

Tabletop tomfoolery– wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

Heat 11 - Dark Patrol Considers The Spear

Posted by feats in Mouse Guard

The war meeting continues, as Francisca, Granny, and Isolde convene with the Mouse Guard's best. When the planning turns towards potential allies, the Spear comes up, and opinions on how helpful they may be are heavily divided.

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Heat 10 Tabletalk

Posted by feats in Tabletalk, Mouse Guard

Tabletalk takes place before, during, or after the episode it is paired with. Listen to the episode first if you don't want casual spoilers.

Heat 10 - Fire Patrol Takes The Heat

Posted by feats in Mouse Guard

A fire has been spotted and is moving north into the territories. Zeke and Lily quickly find their fellow patrol mates, Sable and Tander, and quickly take to their mission: they must save the settlements Gilpledge and Dorigift, before they disappear in a sea of flames.

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Heat 09 - Dark Patrol Does Not Exist

Posted by feats in Mouse Guard

In a secret location only revealed to the six mice attending, Dark Patrol meets to discuss the future of the territories. The words spoken in secret here will have a great impact on the events to come: This is a war council.

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Heat 08 - Bat Patrol Mixes It All Together

Posted by feats in Mouse Guard

The patrol has finally made their way to Walnutpeck, where Gwendolyn will meet with the Bat King, asking for their support. Francisca, Isolde, Lily, and Zeke need this meeting to go well. With the help of teamwork, mom cooking tips, and a certain legendary spooky mouse, they'll do whatever it takes.

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Heat 07 - Bridge Patrol Over Troubled Waters

Posted by feats in Mouse Guard

With the main task completed and a few day's downtime before her next mission, granny is ready to give her patrol a rare, unexpected vacation. Unfortunately for the Mouse Guard, there's no such thing as vacation - a militia is forming, the frogs are breeding, and there's something weird going on at Tito's place.

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Heat 06 - Bat Patrol and the Two Moms

Posted by feats in Mouse Guard

After standing fearlessly against what would be any mouse's worst nightmare, Gwendolyn suggests the group stop at Sprucetuck before proceeding to the meeting location with the Bat King. With ideas of gifts and negotiations popping up, Francisca suggests they take lodging in the safest place for them: her moms' bakery.

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Heat 05 - Bridge Patrol Builds A Dang Bridge

Posted by feats in Mouse Guard

Finally done messing around, Granny, Sable, and Tander get down to business. Tito needs a bridge built, and we're the mice to make sure it happens!

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Heat 04 - Zeke Goes Home

Posted by feats in Mouse Guard

You can't run away from your problems forever.

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Heat 03 - Bridge Patrol Meets The Fools In Charge

Posted by feats in Mouse Guard

Sable and Tander practice their swordsmanship while Granny leads them to the bridge project they're here to protect. The old bridge fell apart, and the new bridge's construction is slow - there are idle hands at play here, and Bridge Patrol is here to put them back to work.

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Heat 02 - Bat Patrol Escorts The VIP

Posted by feats in Mouse Guard

Zeke, Lily, Isolde, and Francisca have been sent to Ivydale to escort someone important. Their mission is secret: they don't know their destination, who they're protecting, or why. They don't even know when their escort is supposed to be here, and that means its time to eat bread and draw pictures until they show up.

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Heat 01 - Bridge Patrol Fills In The Gaps

Posted by feats in Mouse Guard

Granny, Sable, and Tander are heading to an uncharted corner of the territories, never described by canon before - and that means we get to make up what we find there! With Tander along to teach Sable how to use a sword, Granny leads the Bridge Patrol to the southernmost corner of the territories to repair distrust in the Oakgrove metropolitan area.

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Thaw’s End

Posted by feats in Mouse Guard

As the Thaw comes to a close and the territories warm up for the summer, our two patrols finish the last of their tasks on their way back to Lockhaven.

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