SIX FEATS UNDER

Tabletop tomfoolery– wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

Mouse Guard 86 - Militia Patrol Cuts To The Heart

Posted by feats in Mouse Guard

Isolde never speaks to anyone, not really. She's set herself up with arms and defenses so nobody can try. But Militia Patrol has come this far to see her, and it's time to speak the truth.

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Mouse Guard 85 - Search Patrol Starts The Winter War

Posted by feats in Mouse Guard

The first battle of the Winter War comes to an end.

Mouse Guard 84 - Militia Patrol Goes Beyond The Territories

Posted by feats in Mouse Guard

Our militia patrol of Lily, Sable, and Francisca has finally caught up to the militia they have been tasked with corralling. They have gone beyond the scent barrier, in their efforts to pick a fight with the weasels. Disaster is looming, as the militia patrol heads in.

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Mouse Guard 83 - Search Patrol Strikes By Sea

Posted by feats in Mouse Guard

Rosard has been kidnapped and taken into the bowels of a weasel fortress. With the help of criminal privateers, and under the cover of a rain storm at night, Tander, Zeke, and Granny lead an invasion force to destroy the palace and take him back.

Mouse Guard 82 - Militia Patrol Stumbles Into Town

Posted by feats in Mouse Guard

Militia Patrol has reached their destination of Ferndale... and they find the city in lockdown. The only mouse in the streets is a woman in the stocks, there's a bomb threat, and everyone is locking their doors at the mere sight of the guard.

Mouse Guard 81 - Search Patrol Picks Up The Trail

Posted by feats in Mouse Guard

Granny, Tander, and Zeke have found Rosard's trail and are in hot pursuit! They meet some old friends along the way, including one particularly surprising familiar face along the beach, but they need to hurry. Rosard has been captured by weasels!

 

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Mouse Guard 79 - Search Patrol Unleashes The Bees

Posted by feats in Mouse Guard

Granny, Zeke, and Tander have found a trace of Rosard, and begins to follow him through the woods. But along the way, a fox corners them, and the clever hunter has them on the backfoot. Only Granny's last resort can save them now...

Mouse Guard 78 - Militia Patrol Rains On The Parade

Posted by feats in Mouse Guard

Sprucetuck is throwing a parade! But this joyous respite from the impending war is due to the hero worship of a fake hero, a fraud, and Francisca will not rest until this fraud is revealed. But Sable knows too much, and Lily knows too little, and not everyone wants the team to be on the same page...

Mouse Guard 77 - Search Patrol Scours the Swamp

Posted by feats in Mouse Guard

Woodstuff's Grove is empty, with no sign of Rosard in sight. Instead of a large hammermouse, Search Patrol has found an old librarian armed with crossbows - Velvet, mother of Marx. With no other leads, they settle in to discuss what happened with her, and what we should all do next.

Mouse Guard 76 - Militia Patrol Settles Affairs

Posted by feats in Mouse Guard

There is a militia gathering in Ferndale, a small town on the edge of the territories that has suddenly tripled in population in preparation for the weasel war. Gwendolyn needs a team to go check it out and settle the situation - but before Sable can leave, she needs to settle the situation that is her life.

Mouse Guard 75 - Search Patrol Rides A Duck

Posted by feats in Mouse Guard

Guard captain Rosard has gone missing. With nothing to go on but the knowledge he should be in Woodstuff's Grove right now, investigating what happened to the lost city, a search party is sent after him. Granny gathers up the best tracker in the guard, Zeke, for his wilderness skills, and the young Tander, for his connection to a duck he knows that can fly them over the the Grove real quick-like.

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Mouse Guard 74 - Heat’s End

Posted by feats in Mouse Guard

The summer of 1149 comes to a close.

 

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Heat 16 - Fire Patrol Cools Off

Posted by feats in Mouse Guard

With the restoration of Dorigift and Glipledge planned, now comes the hard part - actually putting it back together. And doing that requires resources. Sable, Lily, Zeke, and Tander have to find some allies willing to help, and reach out to nearby towns for their aid. The Fire Patrol's mission is nearly over, but cannot go home until they see the job is done.

 

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