SIX FEATS UNDER

Tabletop tomfoolery– wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

Mouse Guard 83 - Search Patrol Strikes By Sea

Posted by feats in Mouse Guard

Rosard has been kidnapped and taken into the bowels of a weasel fortress. With the help of criminal privateers, and under the cover of a rain storm at night, Tander, Zeke, and Granny lead an invasion force to destroy the palace and take him back.

Mouse Guard 82 - Militia Patrol Stumbles Into Town

Posted by feats in Mouse Guard

Militia Patrol has reached their destination of Ferndale... and they find the city in lockdown. The only mouse in the streets is a woman in the stocks, there's a bomb threat, and everyone is locking their doors at the mere sight of the guard.

Mouse Guard 81 - Search Patrol Picks Up The Trail

Posted by feats in Mouse Guard

Granny, Tander, and Zeke have found Rosard's trail and are in hot pursuit! They meet some old friends along the way, including one particularly surprising familiar face along the beach, but they need to hurry. Rosard has been captured by weasels!

 

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Mouse Guard 79 - Search Patrol Unleashes The Bees

Posted by feats in Mouse Guard

Granny, Zeke, and Tander have found a trace of Rosard, and begins to follow him through the woods. But along the way, a fox corners them, and the clever hunter has them on the backfoot. Only Granny's last resort can save them now...

Mouse Guard 78 - Militia Patrol Rains On The Parade

Posted by feats in Mouse Guard

Sprucetuck is throwing a parade! But this joyous respite from the impending war is due to the hero worship of a fake hero, a fraud, and Francisca will not rest until this fraud is revealed. But Sable knows too much, and Lily knows too little, and not everyone wants the team to be on the same page...

Mouse Guard 77 - Search Patrol Scours the Swamp

Posted by feats in Mouse Guard

Woodstuff's Grove is empty, with no sign of Rosard in sight. Instead of a large hammermouse, Search Patrol has found an old librarian armed with crossbows - Velvet, mother of Marx. With no other leads, they settle in to discuss what happened with her, and what we should all do next.

Mouse Guard 76 - Militia Patrol Settles Affairs

Posted by feats in Mouse Guard

There is a militia gathering in Ferndale, a small town on the edge of the territories that has suddenly tripled in population in preparation for the weasel war. Gwendolyn needs a team to go check it out and settle the situation - but before Sable can leave, she needs to settle the situation that is her life.

Mouse Guard 75 - Search Patrol Rides A Duck

Posted by feats in Mouse Guard

Guard captain Rosard has gone missing. With nothing to go on but the knowledge he should be in Woodstuff's Grove right now, investigating what happened to the lost city, a search party is sent after him. Granny gathers up the best tracker in the guard, Zeke, for his wilderness skills, and the young Tander, for his connection to a duck he knows that can fly them over the the Grove real quick-like.

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Mouse Guard 74 - Heat’s End

Posted by feats in Mouse Guard

The summer of 1149 comes to a close.

 

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Heat 16 - Fire Patrol Cools Off

Posted by feats in Mouse Guard

With the restoration of Dorigift and Glipledge planned, now comes the hard part - actually putting it back together. And doing that requires resources. Sable, Lily, Zeke, and Tander have to find some allies willing to help, and reach out to nearby towns for their aid. The Fire Patrol's mission is nearly over, but cannot go home until they see the job is done.

 

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Heat 17 - Dark Patrol Versus Lockhaven

Posted by feats in Mouse Guard

Content Warning: Suicidal Ideation

 

While Gwendolyn was out of the picture, Lockhaven has undergone a coup. The Spear is in charge now. It's up to Granny, Francisca, Isolde, and Gwendolyn to put an end to this madness and return Lockhaven to the Mouse Guard.

 

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Heat 15 - Dark Patrol Chases The Truth

Posted by feats in Mouse Guard

With the black axe revealed, Isolde gone, Rosard upset, and Stjepan skipping out on his duties, the Dark Patrol's intended mission has fallen to pieces. Granny and Franny have to figure out what happened, but they have almost no intel to go off of. But through Isolde's treachery, a path reveals itself.

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Heat 14 - Fire Patrol Lights Up

Posted by feats in Mouse Guard

The fire has died down, but the damage is done. Lily and Tander are sick, both Gilpledge and Dorigift have burned down, all the food is gone, and the supplies from Lockhaven are unusually late. Something’s up, and it isn’t just all the ash in the air.

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