Episodes

Saturday Feb 07, 2015
13th Age 59-1: By Way of Necropolis
Saturday Feb 07, 2015
Saturday Feb 07, 2015
The party, as disguised as they'll ever be, board the CREAM vessel-- only to have an old friend return and recount prior adventures. Nav, Priene (Gnome), Mako (Drakkel), and Nikud Adler (Gharbad) lead an attack on the Lich King in hopes of retrieving the Hand of Death and putting an end to the necromantic menace once and for all. The battle begins on a dark and stormy night...

Saturday Feb 07, 2015
Strike! RPG 1-2: Fight at the Museum
Saturday Feb 07, 2015
Saturday Feb 07, 2015

Saturday Jan 31, 2015
Eclipse Phase 1-3: Continuity: PEACEHUG
Saturday Jan 31, 2015
Saturday Jan 31, 2015

Friday Jan 30, 2015
Strike! RPG 1-1: The Chicago Irregulars
Friday Jan 30, 2015
Friday Jan 30, 2015

Friday Jan 30, 2015
Strike! Chat: Designing from Influences
Friday Jan 30, 2015
Friday Jan 30, 2015
Strike! is an RPG that refines D&D, Burning Wheel, Mouse Guard, 13th Age and more down to a simple, fast formula. Ironicus and company discuss the process of effectively designing from such influences with Strike! creator Jim McGarva.

Saturday Jan 24, 2015
Eclipse Phase 1-2: Continuity: Fabricating Tension
Saturday Jan 24, 2015
Saturday Jan 24, 2015

Saturday Jan 24, 2015
13th Age 58: Concordance
Saturday Jan 24, 2015
Saturday Jan 24, 2015

Saturday Jan 17, 2015
13th Age 57-2: Muck Amok
Saturday Jan 17, 2015
Saturday Jan 17, 2015

Saturday Jan 17, 2015
Eclipse Phase 1-1: Continuity: Analogue Hatred
Saturday Jan 17, 2015
Saturday Jan 17, 2015

Saturday Jan 17, 2015
Eclipse Phase Chat: Established Settings
Saturday Jan 17, 2015
Saturday Jan 17, 2015
Special guests Tsercele and Gertrude Perkins join Ikks and Ironicus to discuss their favorite settings, and just what to do when your favorite RPG's sourcebook provides too much-- or too little.

Saturday Jan 10, 2015
13th Age 57-1: An Equinox Encounter
Saturday Jan 10, 2015
Saturday Jan 10, 2015

Saturday Dec 13, 2014
13th Age 56: Lord of Devils
Saturday Dec 13, 2014
Saturday Dec 13, 2014
The Abyss has erupted into a host of evolved demons under the control of he who was once the Crusader, now know as the Lord of Devils. The Elements rush to find shelter for the dragonborn of Eridu in the ruins beneath their city-- with the help of an old friend. Soldiers loyal to justice rather than the Empire join the party in defending the city from an advance scouting party of devils. There is no longer any time for celebration or planning; the world is headed for destruction, and the Elements must find the final keys immediately.

Saturday Dec 13, 2014
13th Age 56-4: You May Have Won The Battle
Saturday Dec 13, 2014
Saturday Dec 13, 2014
The battle comes to a close, and the Lord of Devils spares the town of Eridu-- barely. Until the Elements find the final keys, all the citizenry of Eridu and elsewhere can do is hope.