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Tabletop tomfoolery-- wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.
Episodes

Feb 14, 2015
Feb 14, 2015
1 hr 5 min
Ultimately, the undead of the Lich King can have no casualties-- the forces of Necropolis, standing again each time they are defeated, begin to steadily push their foes back, or worse, turn them from the cause. In the throne room, however, the fight comes to a bitter finale-- though the plot of assembling friends and foes alike will yet vex Navarwndes.

Feb 7, 2015
Feb 7, 2015
1 hr 11 min
The party, as disguised as they'll ever be, board the CREAM vessel-- only to have an old friend return and recount prior adventures. Nav, Priene (Gnome), Mako (Drakkel), and Nikud Adler (Gharbad) lead an attack on the Lich King in hopes of retrieving the Hand of Death and putting an end to the necromantic menace once and for all. The battle begins on a dark and stormy night...

Feb 7, 2015
Feb 7, 2015
1 hr 8 min

Jan 31, 2015
Jan 31, 2015
1 hr 35 min

Jan 30, 2015
Jan 30, 2015
54 min

Jan 30, 2015
Jan 30, 2015
19 min
Strike! is an RPG that refines D&D, Burning Wheel, Mouse Guard, 13th Age and more down to a simple, fast formula. Ironicus and company discuss the process of effectively designing from such influences with Strike! creator Jim McGarva.

Jan 24, 2015
Jan 24, 2015
1 hr 26 min

Jan 24, 2015
Jan 24, 2015
1 hr 37 min

Jan 17, 2015
Jan 17, 2015
1 hr 3 min

Jan 17, 2015
Jan 17, 2015
2 hr

Jan 17, 2015
Jan 17, 2015
27 min
Special guests Tsercele and Gertrude Perkins join Ikks and Ironicus to discuss their favorite settings, and just what to do when your favorite RPG's sourcebook provides too much-- or too little.

Jan 10, 2015
Jan 10, 2015
1 hr 3 min

Dec 13, 2014
Dec 13, 2014
2 hr 36 min
The Abyss has erupted into a host of evolved demons under the control of he who was once the Crusader, now know as the Lord of Devils. The Elements rush to find shelter for the dragonborn of Eridu in the ruins beneath their city-- with the help of an old friend. Soldiers loyal to justice rather than the Empire join the party in defending the city from an advance scouting party of devils. There is no longer any time for celebration or planning; the world is headed for destruction, and the Elements must find the final keys immediately.
