Episodes
Thursday Sep 11, 2014
Breakfast Cult Chat: Setting and Maintaining Tone
Thursday Sep 11, 2014
Thursday Sep 11, 2014
Ettin, Gnome, and Clove, some of the developers of the FATE game Breakfast Cult, join Ironicus, Ambisagrus, and Medibot to discuss maintaining tone in games, from lighthearted to darkly serious.
Thursday Sep 11, 2014
Breakfast Cult 1-1: Detention
Thursday Sep 11, 2014
Thursday Sep 11, 2014
Ettin, Gnome, and Clove, some of the developers of the FATE game Breakfast Cult, join Ironicus, Medibot, and Ambisagrus-- in detention. Someone among their classmates broke into the forbidden underground archives, and stole something powerful and dangerous-- if they can't find out who, they'll miss the big game, and be consumed by some cyclopean horror!
Thursday Sep 11, 2014
lp13a 50-2: Pile Party and Shop Sweepings
Thursday Sep 11, 2014
Thursday Sep 11, 2014
The town-- village?-- erupts into boisterous celebration for their new champions. The next morning, some Elements with clearer heads than others, the party investigates the small, yet... expansive shopping district.
Thursday Sep 11, 2014
lp13a 50-1: A Heap of Help
Thursday Sep 11, 2014
Thursday Sep 11, 2014
Includes 8 minutes of bonus content! Behind-the-scenes with your favorite "gamesters!"The battle-damaged Battlevan is wheeled south, where the party discovers a strange warrior, a stranger town, and strangest of all... a large pile of ancient rubbish.
Saturday Sep 06, 2014
lp13a 49 Compiled: Imugi
Saturday Sep 06, 2014
Saturday Sep 06, 2014
Having escaped Regulus, the Rogue Elements beat a hastily-planned retreat straight towards the ground. Despite the inevitable antics the party manages to course-correct the wayward Battlevan and just in time, as they quickly find themselves beset by a three-headed Imperium dragon, Imugi, in pursuit of their treasure. The Elements, though flighty, are less than prepared for aerial battle with a powerful hydra, not to mention his flock of wyvern followers! As usual, with some minor assistance from the band of riffraff she travels with, Margaret Stone slays the greedy dragon in the name of life, liberty, and Imperial good.
Saturday Sep 06, 2014
lp13a 49-4: Three to None
Saturday Sep 06, 2014
Saturday Sep 06, 2014
As usual, with some minor assistance from the band of riffraff she travels with, Margaret Stone slays the greedy dragon in the name of life, liberty, and Imperial good.
Thursday Sep 04, 2014
Fiasco: Small Time Gotham 1-2: Crime & Punishment Part II
Thursday Sep 04, 2014
Thursday Sep 04, 2014
With The Dispatch hospitalized and The Crookster's baby abducted, big changes are in store-- far moreso when an Apokalypse Pit opens and the magnificent Darkseid arrives to destroy Gotham once and for all. Life is lost, love is born, and one villain hangs up the tiny mask forever.
Thursday Sep 04, 2014
Fiasco: Small Time Gotham Chat: GM-less Games, Cooperation, and "Cooperation"
Thursday Sep 04, 2014
Thursday Sep 04, 2014
Ironicus, Ikks, Drakkel, and special guest James D'Amato of Peaches and Hot Sauce's show "One Shot" discuss tabletop games with no GM, DM, storyteller, or referee.
Thursday Sep 04, 2014
Fiasco: Small Time Gotham 1-1: Cops & Robbers
Thursday Sep 04, 2014
Thursday Sep 04, 2014
Thursday Sep 04, 2014
lp13a 49-3: Transactional Interpretation of Tentacles
Thursday Sep 04, 2014
Thursday Sep 04, 2014
Something nobody could have anticipated happened? Don't worry-- Slots, who never anticipates anything, is here, or not, or both. As the three-headed dragon and the unscrupulous flock of scavenging wyverns continue to pick apart the party and their transport, something more of the nature of Slots' powers are revealed. What a punk!
Monday Aug 18, 2014
lp13a 49-2: Three-Headed Threat
Monday Aug 18, 2014
Monday Aug 18, 2014
Sunday Aug 17, 2014
lp13a 49-1: Albatross
Sunday Aug 17, 2014
Sunday Aug 17, 2014
Having escaped Regulus, the party is now on a perfect escape velocity-- straight, straight down to solid ground.
Wednesday Aug 06, 2014
13a campaign 48: Scroll
Wednesday Aug 06, 2014
Wednesday Aug 06, 2014
Meanwhile, a battered Claude Luminor and his team meet up with a back-alley contact in Horizon in hopes of locating a wizard skilled enough to remove the First Scroll of Resurrection from Claude’s very being. Mako (Drakkel), supposed rightful heir to an underwater empire (and rightful owner of the Pearl of the Ocean in CREAM’s possession) leads the party to one such shady wizard. The planned ritual goes sour— demons, who should have been bound by the ritual to remove the scroll, have mutated into the much more dangerous devils. A long, harsh battle later, Claude is still stuck with the Scroll, and resolves to return to the Hellmarsh to uncover the secret of the devils.