SIX FEATS UNDER

Tabletop tomfoolery– wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

13A campaign 03a: Kjess in the Big City p1

Posted by feats in 13th Age

Kjess in the Big City p1

13A campaign 03b: Kjess in the Big City p2

Posted by feats in 13th Age

Kjess in the Big City p2

13A campaign 02b: You Got a Shorter Door? p2

Posted by feats in 13th Age

You Got a Shorter Door? p2

13A campaign 02a: You Got a Shorter Door? p1

Posted by feats in 13th Age

You Got a Shorter Door? p1

13A campaign 01b: Mooktacles p2

Posted by feats in 13th Age

Mooktacles p2

13A campaign 01a: Mooktacles p1

Posted by feats in 13th Age

Mooktacles p1

13a Playtest Aftermath & Discussion

Posted by feats in 13th Age, Tabletalk

The players discuss the prototype game, their characters, and their hopes for the future of the campaign.

13a Playtest 3d: A Dungeon and A Dragon part 4

Posted by feats in 13th Age

Arriving at Greenstand, the band battles through undead remnants, kobold sentinels, a weird closet full of rats, and mercenaries before finally facing the Betrayer of Boltstrike.

13a Playtest 3c: A Dungeon and A Dragon part 3

Posted by feats in 13th Age

Arriving at Greenstand, the band battles through undead remnants, kobold sentinels, a weird closet full of rats, and mercenaries before finally facing the Betrayer of Boltstrike.

13a Playtest 3b: A Dungeon and A Dragon part 2

Posted by feats in 13th Age

Arriving at Greenstand, the band battles through undead remnants, kobold sentinels, a weird closet full of rats, and mercenaries before finally facing the Betrayer of Boltstrike.

13a Playtest 3a: A Dungeon and A Dragon part 1

Posted by feats in 13th Age

Arriving at Greenstand, the band battles through undead remnants, kobold sentinels, a weird closet full of rats, and mercenaries before finally facing the Betrayer of Boltstrike.

13a Playtest 2c: Towers and Travels part 3

Posted by feats in 13th Age

Returning to Boltstrike, our heroes witness the Betrayal of Boltstrike and theft of the namesake tower’s storm magic. Giving chase with some druidic aid along the way, they trace the betrayer and his draconic ally to Greenstand, once an imperial palace, now a den of undead power.

13a Playtest 2b: Towers and Travels part 2

Posted by feats in 13th Age

Returning to Boltstrike, our heroes witness the Betrayal of Boltstrike and theft of the namesake tower’s storm magic. Giving chase with some druidic aid along the way, they trace the betrayer and his draconic ally to Greenstand, once an imperial palace, now a den of undead power.

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