Tabletop tomfoolery– wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

13A campaign 26b: Redcaps’ Resolve

Posted by feats in 13th Age

Scarlett manages to patch up some ley lines fractured by the Hellhole’s passing, and the party makes it to the secret entrance into Drakkenhall— only to be halted by a foe that may not exist at all.

13A campaign 26a: Splashes, Surfers, and Spirits

Posted by feats in 13th Age

After a fierce battle, the spirit of Rip’s rage, Mercury, manifests at last. Small Rigby has reached the Koru strait, and with a little luck everyone survives the massive wave from his splashdown.


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