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Tabletop tomfoolery-- wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.
Episodes

Aug 1, 2021
Aug 1, 2021
1hr 56 min
Straight from the bonus recordings comes a double-feature presentation!
In the first part of this episode, during Wolfshirt's birthday the party decides to have a three-team brawl with Kensington and Joey vs. Miriam and Bananaramawicz vs. Algernon and... a Medusa. The results are what you'd probably expect of them trying to figure out a PvP system in D&D.
The second half (Starting at 1:07:10) has three of the players sent into the world of Paranoia, where players are encouraged to not know how the mechanics work going in. Do your best and do not commit treason. Friend Computer is watching, Troubleshooters.

May 25, 2020
May 25, 2020
2hr 49 min
The party has taken many a beating from the traps and absurdly overpowered monsters that lurk in the Focus Tower, but luckily for them a Psion named Minerelle (Poorweather) has stumbled upon their adventure. With her assistance, our plucky team will surely find a satisfying conclusion to-wait, the original recording broke and never recorded the ending? Oh well, we already knew Apafi was evil. But what happened to Bananaramawicz? Syrg returns to the GM helm to guide the pious dwarf and, well, it needs to be heard to be believed.

Sep 26, 2017
Sep 26, 2017
4hr 1 min
Once again, Reckless Abandon overshadows logic as Apafi entrusts dire matters of the tower to them. The crew sets off on what they consider heroic deeds as they fix the wrongs of this strange, twisted tower.
Facing traps with no saving rolls, enemies with high defenses, a DM with no time to waste, even natural 20's suddenly becoming useless, this arc of LPD&D truly lives up to its name... Wait, this isn't the Tomb of Horrors?

May 14, 2017
May 14, 2017
3hr 28 min
EDITOR'S NOTE: This episode changes completely after session 11 due to the switch up of Syrg and Kaz DMing and redoing the Apafi's Tower Arc, hence why the second session starts in the middle of another combat in a different location.
While Joey was curled up in his nightgown and Miriam too tired to care, the rest of the party went to investigate a strange infernal palace that was not of fire but of ice. Inside they met a treasure hunter that Banaramawitz decided right away to fight. Then, timelines loop and reverse as the game goes back to Apafi's Tower as they are now under the guidance of temporary DM Kaz. After a messy encounter with Kobolds and gears, they stumbled around with several unhelpful Helper robots. After an intense obsession with a slab of concrete, they discover why there's even concrete in this non-concrete tower: A Medusa and guards are out for their flesh, and they take great risk in combating them.
Six Feats Under presents Let's Play Dungeons and Dragons Encapsulated
Edited from episodes 11-13
Edited by Riley
Music by Thylacinus

Apr 30, 2016
Apr 30, 2016
2hr 7 min
Herein sealed are episodes 2, 3, and 4 because epsidoe 1 was never recorded. That's right, we were that green! By the way, don't go into this expecting a nice ending. Of D&D4e's 30 level progression, we only made it to 20!
As you know, Feats is designed to explore games other than the public knowledge-dominating D&D. But, people really really like these characters. Perhaps you will, too! Because these episodes are so early and immature, if you hear anything offensive, please let me and Aschlin know. Enjoy the show!
Six Feats Under presents Let's Play Dungeons and Dragons Encapsulated
