Episodes

Monday Jan 20, 2014
13A campaign 31a: Wilestars and Wildfires
Monday Jan 20, 2014
Monday Jan 20, 2014
The party lands in the Queen’s Woods, and visits the town and estate of their old friend Bryde Wilestar. There, they are tasked with halting the rash of wildfires in the area to get some clout before petitioning the Queen’s Court.

Wednesday Jan 15, 2014
13A campaign 30: New Nav
Wednesday Jan 15, 2014
Wednesday Jan 15, 2014
Hot off the heels of the Elements’ most successful mission by far, things can’t help but go a bit pear-shaped. Nav is corrupted by the power he unleashed in the Vaults, their deadly prisoner escapes, and to top it all off, several players’ computers just decide it’s high time for a vacation.

Wednesday Jan 01, 2014
13A campaign 29d: A Captivating Climax
Wednesday Jan 01, 2014
Wednesday Jan 01, 2014
Between a rock and a hard place, the Elements opt to steal the rock, and teleport the entire vault back to the ship.

Wednesday Jan 01, 2014
13A campaign 29c: Criminal Curation
Wednesday Jan 01, 2014
Wednesday Jan 01, 2014
Having finally made it into the vault, the Elements are just plotting their escape, when The Three’s trusted brutes corner them.

Tuesday Dec 31, 2013
13A campaign 29b: Crooks in Combat
Tuesday Dec 31, 2013
Tuesday Dec 31, 2013
Facing off against undead guards, Nav has a crisis of conscience, but his actions may come back to haunt him.

Tuesday Dec 31, 2013
13A campaign 29a: Caper Commences
Tuesday Dec 31, 2013
Tuesday Dec 31, 2013
In what we all agree to be our best session yet, the Elements pile into bad disguises and successfully sneak into the vaults beneath the palace of Drakkenhall in search of the next relic, the Scales of the Three.

Tuesday Dec 31, 2013
13A campaign 28b: The Gladiatorial Greatest
Tuesday Dec 31, 2013
Tuesday Dec 31, 2013
With everyone in the free-for-all agreeing their best strategy is to take out the Elements first, things are getting hairy in the arena. Victory goes to those who use the shifting landscape to their advantage.

Tuesday Dec 24, 2013
13A campaign 28a: Gladiatorial Glitz p1
Tuesday Dec 24, 2013
Tuesday Dec 24, 2013
av and Rip, having had a bit too much to drink the previous night, sign the party up for yet more gladiatorial games. This time, the Elements face a variety of challengers in a shapeshifting arena.

Monday Dec 09, 2013
13A campaign 27c: Plotting Purloin
Monday Dec 09, 2013
Monday Dec 09, 2013
At their Inn of choice, our heroes meet the local thieves' guild and hatch a daring plan to take what they're after: The Scales of the Three.

Monday Dec 09, 2013
13A campaign 27b: Discovering Drakkenhall
Monday Dec 09, 2013
Monday Dec 09, 2013
The Rogue Elements emerge into the goblin market and fins everything they could dream of, assuming they have very nasty dreams. CAsing the joint continues as they settle into a new city.

Monday Dec 09, 2013
13A campaign 27a: Undercover Underground
Monday Dec 09, 2013
Monday Dec 09, 2013
The crew meets a party of imperial spies beneath Drakkenhall and learns more about the situation topside.

Sunday Dec 01, 2013
13A campaign 26c: Redcaps Resolve, p3
Sunday Dec 01, 2013
Sunday Dec 01, 2013
In a mess of bloody, flaming barrels our heroes overcome the ambush they walked into. Drakkenhall lies waiting above them.

Friday Nov 22, 2013
13A campaign 26b: Redcaps' Resolve
Friday Nov 22, 2013
Friday Nov 22, 2013
Scarlett manages to patch up some ley lines fractured by the Hellhole’s passing, and the party makes it to the secret entrance into Drakkenhall— only to be halted by a foe that may not exist at all.