Episodes

Wednesday Dec 10, 2014
13th Age 56-3: Cloak-And-Dagger-And-Beard-And-Fury
Wednesday Dec 10, 2014
Wednesday Dec 10, 2014
While demons have learned to think like mortals in hopes of coaxing their souls from their bodies, devils prefer to rip them straight out with no fuss and as painfully as possible. Devils like to remind heroes that they are just as soft and pathetic as every other miserable drip of flesh on the continent. Luckily for our heroes, they have never had any delusions about how non-pathetic they may be, and so the battle continues!

Monday Dec 08, 2014
Law's Out 1-2: The Devil's Deeds Past Due
Monday Dec 08, 2014
Monday Dec 08, 2014


Saturday Dec 06, 2014
13th Age 56-2: A Division Divided Decisively
Saturday Dec 06, 2014
Saturday Dec 06, 2014
With the residents safe, the party turns their attention to the cowardly Kakobi, who plans to abandon the town with his regiment in tow-- but Margaret's talk of true Imperial values of justice and courage puts her once more in command of the finest fighters of Axis. The party and their new allies face a devilish scouting party in the sands.

Wednesday Dec 03, 2014
13th Age 56-1: A Ruined Reception
Wednesday Dec 03, 2014
Wednesday Dec 03, 2014
With a host of devils marching on the horizon, the party jumps into action. Safe haven is located beneath Cootsen's city-state, and the team frantically puts their heads together to ensure everyone makes it to safety beneath the Lord of Devils' nose.

Monday Dec 01, 2014
Law's Out 1-1: Better The Devil You Know
Monday Dec 01, 2014
Monday Dec 01, 2014


Monday Dec 01, 2014
Law's Out Chat: Diceless & Non-Standard Conflict Resolution
Monday Dec 01, 2014
Monday Dec 01, 2014
Ironicus, Ambisagrus, Drakkel, and Wolfshirt are joined by friend of the show Jacob Randolph and special guest Jess Purdy of Gamer-XP to discuss their favorite diceless (or at least nearly diceless!) games, and just what makes them so well-suited to narrative play. Favorites include Malifaux, Nobilis, and Chuubo's Marvelous Wish-Granting Engine.

Saturday Nov 29, 2014
13th Age 55: Eridon't
Saturday Nov 29, 2014
Saturday Nov 29, 2014
Past, present, Imperial and Separatist collide in one boiling brew as the tensions in Eridu finally reach their climax. Slots and Margaret pursue opposing plans to resolve the situation, and the remaining party simply do their best to ensure that Eridu's populace will survive the fateful day to come. After the newborn Dragonborn's naming ceremony, the Empire will announce their ultimate plans for Eridu-- and worse, a far more sinister force grows on the horizon, deep within the Red Wastes.

Saturday Nov 29, 2014
13th Age 55-4: Old Nick Hickory
Saturday Nov 29, 2014
Saturday Nov 29, 2014
Margaret celebrates at the party in her own unique way by sabotaging the Dragonborn factions resisting the Empire. The next morning, the various politics of the party collide at full-force, hazed as they may be by hangovers and that ominous light emanating from the Abyss.

Saturday Nov 29, 2014
13th Age 55-3: Liquor is Quicker
Saturday Nov 29, 2014
Saturday Nov 29, 2014
Scarlett puts forth her own plan to unite and encourage the battered populace of Eridu. Manuél and Mint help out with their own unique twist: far too much alcohol. Do drink responsibly-- these characters are superhuman.

Wednesday Nov 26, 2014
13th Age 55-2: A Partisan Pair
Wednesday Nov 26, 2014
Wednesday Nov 26, 2014
Margaret and Slots, pursuing opposing plots, each pressure the generally-disliked Marshall Kakobi and the Imperial garrison he leads.

Wednesday Nov 26, 2014
13th Age 55-1: Temporary Trouble
Wednesday Nov 26, 2014
Wednesday Nov 26, 2014
As day breaks anew in Eridu, Slots is having some confusing flashbacks to the last ceded city he was tangled up in-- Regulus. History repeats itself as Mint gathers intelligence-- and a brand new cube.

Saturday Nov 15, 2014
lp13a 54 Compiled: Eridu
Saturday Nov 15, 2014
Saturday Nov 15, 2014

Saturday Nov 15, 2014
lp13a 54-4: To Grandmother's House We Go
Saturday Nov 15, 2014
Saturday Nov 15, 2014