Episodes
Tuesday Dec 31, 2013
13A campaign 29a: Caper Commences
Tuesday Dec 31, 2013
Tuesday Dec 31, 2013
In what we all agree to be our best session yet, the Elements pile into bad disguises and successfully sneak into the vaults beneath the palace of Drakkenhall in search of the next relic, the Scales of the Three.
Tuesday Dec 31, 2013
13A campaign 28b: The Gladiatorial Greatest
Tuesday Dec 31, 2013
Tuesday Dec 31, 2013
With everyone in the free-for-all agreeing their best strategy is to take out the Elements first, things are getting hairy in the arena. Victory goes to those who use the shifting landscape to their advantage.
Tuesday Dec 24, 2013
13A campaign 28a: Gladiatorial Glitz p1
Tuesday Dec 24, 2013
Tuesday Dec 24, 2013
av and Rip, having had a bit too much to drink the previous night, sign the party up for yet more gladiatorial games. This time, the Elements face a variety of challengers in a shapeshifting arena.
Monday Dec 09, 2013
13A campaign 27c: Plotting Purloin
Monday Dec 09, 2013
Monday Dec 09, 2013
At their Inn of choice, our heroes meet the local thieves' guild and hatch a daring plan to take what they're after: The Scales of the Three.
Monday Dec 09, 2013
13A campaign 27b: Discovering Drakkenhall
Monday Dec 09, 2013
Monday Dec 09, 2013
The Rogue Elements emerge into the goblin market and fins everything they could dream of, assuming they have very nasty dreams. CAsing the joint continues as they settle into a new city.
Monday Dec 09, 2013
13A campaign 27a: Undercover Underground
Monday Dec 09, 2013
Monday Dec 09, 2013
The crew meets a party of imperial spies beneath Drakkenhall and learns more about the situation topside.
Sunday Dec 01, 2013
13A campaign 26c: Redcaps Resolve, p3
Sunday Dec 01, 2013
Sunday Dec 01, 2013
In a mess of bloody, flaming barrels our heroes overcome the ambush they walked into. Drakkenhall lies waiting above them.
Friday Nov 22, 2013
13A campaign 26b: Redcaps' Resolve
Friday Nov 22, 2013
Friday Nov 22, 2013
Scarlett manages to patch up some ley lines fractured by the Hellhole’s passing, and the party makes it to the secret entrance into Drakkenhall— only to be halted by a foe that may not exist at all.
Monday Nov 18, 2013
13A campaign 26a: Splashes, Surfers, and Spirits
Monday Nov 18, 2013
Monday Nov 18, 2013
After a fierce battle, the spirit of Rip’s rage, Mercury, manifests at
last. Small Rigby has reached the Koru strait, and with a little luck everyone survives the massive wave from his splashdown.
Thursday Sep 05, 2013
13A campaign 25b: Shoring Up the Past p2
Thursday Sep 05, 2013
Thursday Sep 05, 2013
Journeying north, it is clear that the speeding hellhole had unforseen consequences. Well, more translucent than clear, since the snapped leylines have loosed aberrant cubes across the countryside.
Thursday Sep 05, 2013
13A campaign 25a: Shoring Up the Past p1
Thursday Sep 05, 2013
Thursday Sep 05, 2013
Washing up near Drakkenhall, Margaret’s secret mission catches up with her: to guide the charming Regivol and the aggravating Laurette Stone to the party, to control these so-called “rogue elements”. As agents of CREAM, a secret Archmage-affiliated cell, Bella recognizes them as those who kept her as prisoner and subject of study as a child. Naturally, the party refuses to team up with them.
Wednesday Aug 28, 2013
Wednesday Aug 28, 2013