SIX FEATS UNDER

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13a campaign 47: Regulus

Posted by feats in 13th Age

The party arrives on Regulus and are half-blackmailed into teaming up with a mysterious construct, Slots (Ikks). Their research into the Cog, the power source of this great city, is aided by the local Zorigami DU-4. When the party creates a duplicate of the Cog to ensure the island does not fall to the surface, DU-4 and his brethren are forced by protocol to attack, leaving the party with heavy hearts as they make good their escape with their newest key, the Cog of Regulus.

Six Feats Under presents: Let's Play The Thirteenth Age
Contact: sixfeatsunder@gmail.com

13a campaign 46: Home

Posted by feats in 13th Age

Nav has left the party to pursue his own nefarious ends! The remaining Elements escape Dieseny’s Land with the help of a friendly band of fishermen gnomes. After some spooky adventures on the Inland Sea, the party arrives at their new home, Equinox Manor. Heartwarming reunions ensue as the party plans their next move— to build a state-of-the-art airship and locate a certain mysterious floating isle in hopes of retrieving the next key, the Cog of Regulus.

Six Feats Under presents: Let's Play The Thirteenth Age
Contact: sixfeatsunder@gmail.com

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