Episodes
Saturday Jul 26, 2014
13a campaign 47: Regulus
Saturday Jul 26, 2014
Saturday Jul 26, 2014
The party arrives on Regulus and are half-blackmailed into teaming up with a mysterious construct, Slots (Ikks). Their research into the Cog, the power source of this great city, is aided by the local Zorigami DU-4. When the party creates a duplicate of the Cog to ensure the island does not fall to the surface, DU-4 and his brethren are forced by protocol to attack, leaving the party with heavy hearts as they make good their escape with their newest key, the Cog of Regulus.
Friday Jul 25, 2014
13a campaign 46: Home
Friday Jul 25, 2014
Friday Jul 25, 2014
Nav has left the party to pursue his own nefarious ends! The remaining Elements escape Dieseny’s Land with the help of a friendly band of fishermen gnomes. After some spooky adventures on the Inland Sea, the party arrives at their new home, Equinox Manor. Heartwarming reunions ensue as the party plans their next move— to build a state-of-the-art airship and locate a certain mysterious floating isle in hopes of retrieving the next key, the Cog of Regulus.
Wednesday Jun 25, 2014
13a campaign 45b: Red Fang Redemption
Wednesday Jun 25, 2014
Wednesday Jun 25, 2014
The Elements manage to defeat the Red Fang’s hired bruisers, scattering the crowds and capturing the dragonborn assassin in one of his own traps. Nav, overcome by wrath, tortures the assassin in excess. The party learns Nikud Adler, the Architect, hired him for this obscenely decadent plot— but the party agrees with Audriel saved there is no time or need for revenge.
Wednesday Jun 25, 2014
13a campaign 45a: Red Fang Revolver
Wednesday Jun 25, 2014
Wednesday Jun 25, 2014
The party emerges into an arena modeled after the surface of the moon, surrounded by a titanic crowd of those they have wronged, from Axis to Cathedral, from Drakkenhall to the Queen’s Court. The Red fang’s employer has arranged a show of the Element’s death via monstrous fleas, gelatinous tetrahedrons, and bloodthirsty hags.
Wednesday Jun 18, 2014
13a campaign 44d: Curtains Close
Wednesday Jun 18, 2014
Wednesday Jun 18, 2014
Our heroes clear the way ahead and reach the trap laid for them. Meanwhile, Nav meets New Nav face-to-face in the coliseum of the mind, and bests his worse half— for the moment.
Wednesday Jun 18, 2014
13a campaign 44c: Carousel Cavort
Wednesday Jun 18, 2014
Wednesday Jun 18, 2014
As the Red Fang, captor of Audriel, lurks just ahead, the Rogue Elements use the legends of Dieseny’s Land to their advantage.
Thursday Jun 12, 2014
13a campaign 44b: The Happiest Hunt in the Empire
Thursday Jun 12, 2014
Thursday Jun 12, 2014
Beset by mysterious curses and inexplicable events (as suggested by participants in our Might vs Magic contest), the party faces a pursuing band of paladins, who have become convinced that Rip Smoulderboulder harbors a demon.
Thursday Jun 12, 2014
13a campaign 44a: A Farewell to Forge
Thursday Jun 12, 2014
Thursday Jun 12, 2014
Soul of Stone located, the party hops a ride on a space whale to a very special destination— Dieseny’s Land, the happiest place on— in the dragon empire.
Wednesday Jun 04, 2014
13a campaign 43d: Stop Drill Crack
Wednesday Jun 04, 2014
Wednesday Jun 04, 2014
And finally, for the grand finale, the team faces off against an enormous siege machine: The Vajra Drill. Standing triumphant, and even having discovered the Soul of Stone's true identity as the Dwarf King himself, the party is laid low by horrendous news. Audriel, first mate of the party's erstwhile ship, has been captured by the Red Fang; there were no other survivors among the crew.
Wednesday Jun 04, 2014
13a campaign 43c: Humbled, Fungaled, Rumbled
Wednesday Jun 04, 2014
Wednesday Jun 04, 2014
Scarlett swallows her pride, and asks the Great Gold Wyrm’s spirit for help in ending a plague. Mint uses a secret elven weapon to stop a bombing run of pterano… ptera… flying dinosaurs
Tuesday May 27, 2014
13a campaign 42x: Bonus: Blind Combat Test
Tuesday May 27, 2014
Tuesday May 27, 2014
In an attempt to make our combat more accessible to listeners, we try a
game with no shared map. It doesn’t go great, but geez, at least we zing
each other good a few times! Featuring a mix of characters new and old; is it canon? Who knows!
Tuesday May 20, 2014
13a campaign 43b: Atrophy, Accord, Artillery
Tuesday May 20, 2014
Tuesday May 20, 2014
Manuél makes a treaty with an army of ravenous manticores, which will probably go poorly in the future. An enormous artillery-piece is plugged and exploded in spectacular fashion by a crack team led by Nav.
Tuesday May 20, 2014
13a campaign 43a: to Bait a Benedict
Tuesday May 20, 2014
Tuesday May 20, 2014
The party scrambles to stop the many-pronged assault of Demon Queen Corson’s army. First, the party splits up to grill friends and enemies alike to find the traitor within Forge. Rust monsters invade the sewers, and are stopped by a cunning, greasy trap.